//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameEventlotteryData struct { Id int32 GroupId int32 GroupType int32 SubGroupWt int32 SubGroupId int32 SubGroupType int32 EventID int32 SubGroupNum int32 EventWt int32 } const TypeId_GameEventlotteryData = -761035211 func (*GameEventlotteryData) GetTypeId() int32 { return -761035211 } func (_v *GameEventlotteryData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Id"].(float64); !_ok_ { err = errors.New("Id error"); return }; _v.Id = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["GroupId"].(float64); !_ok_ { err = errors.New("GroupId error"); return }; _v.GroupId = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["GroupType"].(float64); !_ok_ { err = errors.New("GroupType error"); return }; _v.GroupType = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["SubGroupWt"].(float64); !_ok_ { err = errors.New("SubGroupWt error"); return }; _v.SubGroupWt = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["SubGroupId"].(float64); !_ok_ { err = errors.New("SubGroupId error"); return }; _v.SubGroupId = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["SubGroupType"].(float64); !_ok_ { err = errors.New("SubGroupType error"); return }; _v.SubGroupType = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["EventID"].(float64); !_ok_ { err = errors.New("EventID error"); return }; _v.EventID = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["SubGroupNum"].(float64); !_ok_ { err = errors.New("SubGroupNum error"); return }; _v.SubGroupNum = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["EventWt"].(float64); !_ok_ { err = errors.New("EventWt error"); return }; _v.EventWt = int32(_tempNum_) } return } func DeserializeGameEventlotteryData(_buf map[string]interface{}) (*GameEventlotteryData, error) { v := &GameEventlotteryData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }