//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameEnchantShopData struct { Buynum int32 Need []*Gameatn } const TypeId_GameEnchantShopData = 1535577405 func (*GameEnchantShopData) GetTypeId() int32 { return 1535577405 } func (_v *GameEnchantShopData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["buynum"].(float64); !_ok_ { err = errors.New("buynum error"); return }; _v.Buynum = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["need"].([]interface{}); !_ok_ { err = errors.New("need error"); return } _v.Need = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.Need = append(_v.Need, _list_v_) } } return } func DeserializeGameEnchantShopData(_buf map[string]interface{}) (*GameEnchantShopData, error) { v := &GameEnchantShopData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }