//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameDreamlandBoosData struct { Bossid string Pro int32 Fightnum int32 Challengenum int32 Prize []*Gameatn BattleReadyID int32 Monsterformatid []int32 DreamlandLimit int32 PsConsume []*Gameatn PsMg []*Gameatn } const TypeId_GameDreamlandBoosData = -1451313715 func (*GameDreamlandBoosData) GetTypeId() int32 { return -1451313715 } func (_v *GameDreamlandBoosData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; if _v.Bossid, _ok_ = _buf["bossid"].(string); !_ok_ { err = errors.New("bossid error"); return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["pro"].(float64); !_ok_ { err = errors.New("pro error"); return }; _v.Pro = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["fightnum"].(float64); !_ok_ { err = errors.New("fightnum error"); return }; _v.Fightnum = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["challengenum"].(float64); !_ok_ { err = errors.New("challengenum error"); return }; _v.Challengenum = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["prize"].([]interface{}); !_ok_ { err = errors.New("prize error"); return } _v.Prize = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.Prize = append(_v.Prize, _list_v_) } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["BattleReadyID"].(float64); !_ok_ { err = errors.New("BattleReadyID error"); return }; _v.BattleReadyID = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["monsterformatid"].([]interface{}); !_ok_ { err = errors.New("monsterformatid error"); return } _v.Monsterformatid = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.Monsterformatid = append(_v.Monsterformatid, _list_v_) } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["dreamland_limit"].(float64); !_ok_ { err = errors.New("dreamland_limit error"); return }; _v.DreamlandLimit = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["ps_consume"].([]interface{}); !_ok_ { err = errors.New("ps_consume error"); return } _v.PsConsume = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.PsConsume = append(_v.PsConsume, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["ps_mg"].([]interface{}); !_ok_ { err = errors.New("ps_mg error"); return } _v.PsMg = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.PsMg = append(_v.PsMg, _list_v_) } } return } func DeserializeGameDreamlandBoosData(_buf map[string]interface{}) (*GameDreamlandBoosData, error) { v := &GameDreamlandBoosData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }