//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameDragonLvItemData struct { Key int32 Attribute string Lv int32 Num int32 Item []*Gameatn } const TypeId_GameDragonLvItemData = -767946250 func (*GameDragonLvItemData) GetTypeId() int32 { return -767946250 } func (_v *GameDragonLvItemData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) } { var _ok_ bool; if _v.Attribute, _ok_ = _buf["attribute"].(string); !_ok_ { err = errors.New("attribute error"); return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["lv"].(float64); !_ok_ { err = errors.New("lv error"); return }; _v.Lv = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["num"].(float64); !_ok_ { err = errors.New("num error"); return }; _v.Num = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["item"].([]interface{}); !_ok_ { err = errors.New("item error"); return } _v.Item = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.Item = append(_v.Item, _list_v_) } } return } func DeserializeGameDragonLvItemData(_buf map[string]interface{}) (*GameDragonLvItemData, error) { v := &GameDragonLvItemData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }