//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type GameConsumeHero struct { _dataMap map[string]*GameConsumeHeroData _dataList []*GameConsumeHeroData } func NewGameConsumeHero(_buf []map[string]interface{}) (*GameConsumeHero, error) { _dataList := make([]*GameConsumeHeroData, 0, len(_buf)) dataMap := make(map[string]*GameConsumeHeroData) for _, _ele_ := range _buf { if _v, err2 := DeserializeGameConsumeHeroData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.Key] = _v } } return &GameConsumeHero{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *GameConsumeHero) GetDataMap() map[string]*GameConsumeHeroData { return table._dataMap } func (table *GameConsumeHero) GetDataList() []*GameConsumeHeroData { return table._dataList } func (table *GameConsumeHero) Get(key string) *GameConsumeHeroData { return table._dataMap[key] }