//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameChatExpressionData struct { Key int32 ExpressionCode string ExpressionType int32 ExpressionIcon string } const TypeId_GameChatExpressionData = 495857494 func (*GameChatExpressionData) GetTypeId() int32 { return 495857494 } func (_v *GameChatExpressionData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) } { var _ok_ bool; if _v.ExpressionCode, _ok_ = _buf["expression_code"].(string); !_ok_ { err = errors.New("expression_code error"); return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["expression_type"].(float64); !_ok_ { err = errors.New("expression_type error"); return }; _v.ExpressionType = int32(_tempNum_) } { var _ok_ bool; if _v.ExpressionIcon, _ok_ = _buf["expression_icon"].(string); !_ok_ { err = errors.New("expression_icon error"); return } } return } func DeserializeGameChatExpressionData(_buf map[string]interface{}) (*GameChatExpressionData, error) { v := &GameChatExpressionData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }