//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type GameCaravanPaper struct { _dataMap map[int32]*GameCaravanPaperData _dataList []*GameCaravanPaperData } func NewGameCaravanPaper(_buf []map[string]interface{}) (*GameCaravanPaper, error) { _dataList := make([]*GameCaravanPaperData, 0, len(_buf)) dataMap := make(map[int32]*GameCaravanPaperData) for _, _ele_ := range _buf { if _v, err2 := DeserializeGameCaravanPaperData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.Id] = _v } } return &GameCaravanPaper{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *GameCaravanPaper) GetDataMap() map[int32]*GameCaravanPaperData { return table._dataMap } func (table *GameCaravanPaper) GetDataList() []*GameCaravanPaperData { return table._dataList } func (table *GameCaravanPaper) Get(key int32) *GameCaravanPaperData { return table._dataMap[key] }