//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameBuzkashiMountData struct { Id string Type int32 Name string Intr string Color int32 Img string Access []int32 Showmodel string Model string Point string Etime int32 Stime int32 Hp int32 Moderate int32 Sprint int32 Sprinttime int32 Acceleration int32 Deceleration int32 Caddtime int32 Csubtime int32 Energyrecover int32 Maxenergy int32 } const TypeId_GameBuzkashiMountData = 1598069936 func (*GameBuzkashiMountData) GetTypeId() int32 { return 1598069936 } func (_v *GameBuzkashiMountData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; if _v.Id, _ok_ = _buf["id"].(string); !_ok_ { err = errors.New("id error"); return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["intr"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Intr error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Intr, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Color"].(float64); !_ok_ { err = errors.New("Color error"); return }; _v.Color = int32(_tempNum_) } { var _ok_ bool; if _v.Img, _ok_ = _buf["Img"].(string); !_ok_ { err = errors.New("Img error"); return } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["access"].([]interface{}); !_ok_ { err = errors.New("access error"); return } _v.Access = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.Access = append(_v.Access, _list_v_) } } { var _ok_ bool; if _v.Showmodel, _ok_ = _buf["showmodel"].(string); !_ok_ { err = errors.New("showmodel error"); return } } { var _ok_ bool; if _v.Model, _ok_ = _buf["model"].(string); !_ok_ { err = errors.New("model error"); return } } { var _ok_ bool; if _v.Point, _ok_ = _buf["point"].(string); !_ok_ { err = errors.New("point error"); return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["etime"].(float64); !_ok_ { err = errors.New("etime error"); return }; _v.Etime = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["stime"].(float64); !_ok_ { err = errors.New("stime error"); return }; _v.Stime = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["hp"].(float64); !_ok_ { err = errors.New("hp error"); return }; _v.Hp = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["moderate"].(float64); !_ok_ { err = errors.New("moderate error"); return }; _v.Moderate = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["sprint"].(float64); !_ok_ { err = errors.New("sprint error"); return }; _v.Sprint = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["sprinttime"].(float64); !_ok_ { err = errors.New("sprinttime error"); return }; _v.Sprinttime = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["acceleration"].(float64); !_ok_ { err = errors.New("acceleration error"); return }; _v.Acceleration = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["deceleration"].(float64); !_ok_ { err = errors.New("deceleration error"); return }; _v.Deceleration = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["caddtime"].(float64); !_ok_ { err = errors.New("caddtime error"); return }; _v.Caddtime = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["csubtime"].(float64); !_ok_ { err = errors.New("csubtime error"); return }; _v.Csubtime = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["energyrecover"].(float64); !_ok_ { err = errors.New("energyrecover error"); return }; _v.Energyrecover = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["maxenergy"].(float64); !_ok_ { err = errors.New("maxenergy error"); return }; _v.Maxenergy = int32(_tempNum_) } return } func DeserializeGameBuzkashiMountData(_buf map[string]interface{}) (*GameBuzkashiMountData, error) { v := &GameBuzkashiMountData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }