//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameBukashiAiData struct { Id int32 MatchType int32 QualifyingType int32 BehaviorCD int32 BumpWeight int32 BumpCD int32 BumpFailWeight int32 BumpSuccessWeight []int32 HpBumpWeight int32 HpBumpCD int32 HpBumpFailWeight int32 HpBumpSuccessWeight int32 CatchQteWeight int32 CatchQteCD int32 CatchQteFailWeight int32 CatchQteSuccessWeight []int32 EmptyWeight int32 } const TypeId_GameBukashiAiData = -332024319 func (*GameBukashiAiData) GetTypeId() int32 { return -332024319 } func (_v *GameBukashiAiData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["MatchType"].(float64); !_ok_ { err = errors.New("MatchType error"); return }; _v.MatchType = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["QualifyingType"].(float64); !_ok_ { err = errors.New("QualifyingType error"); return }; _v.QualifyingType = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["BehaviorCD"].(float64); !_ok_ { err = errors.New("BehaviorCD error"); return }; _v.BehaviorCD = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["BumpWeight"].(float64); !_ok_ { err = errors.New("BumpWeight error"); return }; _v.BumpWeight = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["BumpCD"].(float64); !_ok_ { err = errors.New("BumpCD error"); return }; _v.BumpCD = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["BumpFailWeight"].(float64); !_ok_ { err = errors.New("BumpFailWeight error"); return }; _v.BumpFailWeight = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["BumpSuccessWeight"].([]interface{}); !_ok_ { err = errors.New("BumpSuccessWeight error"); return } _v.BumpSuccessWeight = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.BumpSuccessWeight = append(_v.BumpSuccessWeight, _list_v_) } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["HpBumpWeight"].(float64); !_ok_ { err = errors.New("HpBumpWeight error"); return }; _v.HpBumpWeight = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["HpBumpCD"].(float64); !_ok_ { err = errors.New("HpBumpCD error"); return }; _v.HpBumpCD = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["HpBumpFailWeight"].(float64); !_ok_ { err = errors.New("HpBumpFailWeight error"); return }; _v.HpBumpFailWeight = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["HpBumpSuccessWeight"].(float64); !_ok_ { err = errors.New("HpBumpSuccessWeight error"); return }; _v.HpBumpSuccessWeight = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["CatchQteWeight"].(float64); !_ok_ { err = errors.New("CatchQteWeight error"); return }; _v.CatchQteWeight = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["CatchQteCD"].(float64); !_ok_ { err = errors.New("CatchQteCD error"); return }; _v.CatchQteCD = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["CatchQteFailWeight"].(float64); !_ok_ { err = errors.New("CatchQteFailWeight error"); return }; _v.CatchQteFailWeight = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["CatchQteSuccessWeight"].([]interface{}); !_ok_ { err = errors.New("CatchQteSuccessWeight error"); return } _v.CatchQteSuccessWeight = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.CatchQteSuccessWeight = append(_v.CatchQteSuccessWeight, _list_v_) } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["EmptyWeight"].(float64); !_ok_ { err = errors.New("EmptyWeight error"); return }; _v.EmptyWeight = int32(_tempNum_) } return } func DeserializeGameBukashiAiData(_buf map[string]interface{}) (*GameBukashiAiData, error) { v := &GameBukashiAiData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }