//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type GameBubbleGroup struct { _dataMap map[int32]*GameBubbleGroupData _dataList []*GameBubbleGroupData } func NewGameBubbleGroup(_buf []map[string]interface{}) (*GameBubbleGroup, error) { _dataList := make([]*GameBubbleGroupData, 0, len(_buf)) dataMap := make(map[int32]*GameBubbleGroupData) for _, _ele_ := range _buf { if _v, err2 := DeserializeGameBubbleGroupData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.KeyId] = _v } } return &GameBubbleGroup{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *GameBubbleGroup) GetDataMap() map[int32]*GameBubbleGroupData { return table._dataMap } func (table *GameBubbleGroup) GetDataList() []*GameBubbleGroupData { return table._dataList } func (table *GameBubbleGroup) Get(key int32) *GameBubbleGroupData { return table._dataMap[key] }