//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type GameBattleready_capskill struct { _dataMap map[int32]*GameBattleready_capskillData _dataList []*GameBattleready_capskillData } func NewGameBattleready_capskill(_buf []map[string]interface{}) (*GameBattleready_capskill, error) { _dataList := make([]*GameBattleready_capskillData, 0, len(_buf)) dataMap := make(map[int32]*GameBattleready_capskillData) for _, _ele_ := range _buf { if _v, err2 := DeserializeGameBattleready_capskillData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.Id] = _v } } return &GameBattleready_capskill{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *GameBattleready_capskill) GetDataMap() map[int32]*GameBattleready_capskillData { return table._dataMap } func (table *GameBattleready_capskill) GetDataList() []*GameBattleready_capskillData { return table._dataList } func (table *GameBattleready_capskill) Get(key int32) *GameBattleready_capskillData { return table._dataMap[key] }