//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameRDMainlineData struct { Id int32 Episodetype int32 FormatList []int32 CaptainId string Battlescene string Sceneeffect string } const TypeId_GameRDMainlineData = -1625502939 func (*GameRDMainlineData) GetTypeId() int32 { return -1625502939 } func (_v *GameRDMainlineData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Episodetype"].(float64); !_ok_ { err = errors.New("Episodetype error"); return }; _v.Episodetype = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["FormatList"].([]interface{}); !_ok_ { err = errors.New("FormatList error"); return } _v.FormatList = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.FormatList = append(_v.FormatList, _list_v_) } } { var _ok_ bool; if _v.CaptainId, _ok_ = _buf["captainId"].(string); !_ok_ { err = errors.New("captainId error"); return } } { var _ok_ bool; if _v.Battlescene, _ok_ = _buf["battlescene"].(string); !_ok_ { err = errors.New("battlescene error"); return } } { var _ok_ bool; if _v.Sceneeffect, _ok_ = _buf["sceneeffect"].(string); !_ok_ { err = errors.New("sceneeffect error"); return } } return } func DeserializeGameRDMainlineData(_buf map[string]interface{}) (*GameRDMainlineData, error) { v := &GameRDMainlineData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }