package stonehenge import ( "go_dreamfactory/comm" "go_dreamfactory/lego/core" "go_dreamfactory/lego/sys/event" "go_dreamfactory/lego/sys/mgo" "go_dreamfactory/modules" "go_dreamfactory/pb" "go_dreamfactory/utils" "sync" "go.mongodb.org/mongo-driver/bson/primitive" "go.mongodb.org/mongo-driver/mongo" "go.mongodb.org/mongo-driver/x/bsonx" ) const ( StoneBossKey = "StoneBossKey" ) // 石阵秘境 type MStonehenge struct { modules.MCompModel module *Stonehenge lock sync.RWMutex bossStage map[int32]*pb.StageData } //组件初始化接口 func (this *MStonehenge) Init(service core.IService, module core.IModule, comp core.IModuleComp, opt core.IModuleOptions) (err error) { this.TableName = comm.TableStonehenge this.MCompModel.Init(service, module, comp, opt) this.module = module.(*Stonehenge) this.bossStage = make(map[int32]*pb.StageData) //创建uid索引 this.DB.CreateIndex(core.SqlTable(this.TableName), mongo.IndexModel{ Keys: bsonx.Doc{{Key: "uid", Value: bsonx.Int32(1)}}, }) return } func (this *MStonehenge) Start() (err error) { err = this.MCompModel.Start() event.RegisterGO(core.Event_ServiceStartEnd, func() { err = this.reLoadStoneBoos() }) return } func (this *MStonehenge) GetStonehengeData(uid string) *pb.DBStonehenge { stone := &pb.DBStonehenge{} if err := this.Get(uid, stone); err != nil && mgo.MongodbNil == err { // 创建一条初始的数据 stone.Id = primitive.NewObjectID().Hex() stone.Uid = uid stone.Rooms = nil // 注意初始房间为空 stone.Userbuff = make(map[int32]int32, 0) stone.Reward = make(map[int32]bool, 0) stone.Addweight = make(map[int32]int32, 0) stone.Etime = utils.WeekIntervalTime(0) stone.Hero = make(map[string]*pb.BattleRole) this.Add(uid, stone) } return stone } // 修改石阵信息 func (this *MStonehenge) ChangeStonehengeData(uid string, update map[string]interface{}) (err error) { return this.Change(uid, update) } func (this *MStonehenge) reLoadStoneBoos() (err error) { s := &pb.DBStoneBoss{} this.module.ModuleTools.GetGlobalData(StoneBossKey, s) if len(s.Bossstage) == 0 || utils.WeekIntervalTime(0) != s.Rtime { this.lock.Lock() this.bossStage = this.module.configure.CheckStage() this.lock.Unlock() this.module.ModuleTools.UpdateGlobalData(StoneBossKey, map[string]interface{}{ "BossStage": this.bossStage, "rtime": utils.WeekIntervalTime(0), }) } else { this.lock.Lock() this.bossStage = s.Bossstage this.lock.Unlock() } return } func (this *MStonehenge) GetStoneBoosData(id int32) (bossstage *pb.StageData) { return this.bossStage[id] } func (this *MStonehenge) GetAllStoneBoosData() (bossstage map[int32]*pb.StageData) { return this.bossStage }