//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameStoneBattleData struct { BattleStageId int32 EnemyShowIcon int32 Atk int32 Hp int32 Def int32 SpeedValue int32 EffreValue int32 BattleReadyID int32 FormatList []int32 RewardLottery int32 } const TypeId_GameStoneBattleData = 469689547 func (*GameStoneBattleData) GetTypeId() int32 { return 469689547 } func (_v *GameStoneBattleData) Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool var _tempNum_ float64 if _tempNum_, _ok_ = _buf["BattleStageId"].(float64); !_ok_ { err = errors.New("BattleStageId error") return } _v.BattleStageId = int32(_tempNum_) } { var _ok_ bool var _tempNum_ float64 if _tempNum_, _ok_ = _buf["EnemyShowIcon"].(float64); !_ok_ { err = errors.New("EnemyShowIcon error") return } _v.EnemyShowIcon = int32(_tempNum_) } { var _ok_ bool var _tempNum_ float64 if _tempNum_, _ok_ = _buf["Atk"].(float64); !_ok_ { err = errors.New("Atk error") return } _v.Atk = int32(_tempNum_) } { var _ok_ bool var _tempNum_ float64 if _tempNum_, _ok_ = _buf["Hp"].(float64); !_ok_ { err = errors.New("Hp error") return } _v.Hp = int32(_tempNum_) } { var _ok_ bool var _tempNum_ float64 if _tempNum_, _ok_ = _buf["Def"].(float64); !_ok_ { err = errors.New("Def error") return } _v.Def = int32(_tempNum_) } { var _ok_ bool var _tempNum_ float64 if _tempNum_, _ok_ = _buf["SpeedValue"].(float64); !_ok_ { err = errors.New("SpeedValue error") return } _v.SpeedValue = int32(_tempNum_) } { var _ok_ bool var _tempNum_ float64 if _tempNum_, _ok_ = _buf["EffreValue"].(float64); !_ok_ { err = errors.New("EffreValue error") return } _v.EffreValue = int32(_tempNum_) } { var _ok_ bool var _tempNum_ float64 if _tempNum_, _ok_ = _buf["BattleReadyID"].(float64); !_ok_ { err = errors.New("BattleReadyID error") return } _v.BattleReadyID = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["FormatList"].([]interface{}); !_ok_ { err = errors.New("FormatList error") return } _v.FormatList = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool var _x_ float64 if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error") return } _list_v_ = int32(_x_) } _v.FormatList = append(_v.FormatList, _list_v_) } } { var _ok_ bool var _tempNum_ float64 if _tempNum_, _ok_ = _buf["RewardLottery"].(float64); !_ok_ { err = errors.New("RewardLottery error") return } _v.RewardLottery = int32(_tempNum_) } return } func DeserializeGameStoneBattleData(_buf map[string]interface{}) (*GameStoneBattleData, error) { v := &GameStoneBattleData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }