//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import ( "errors" ) type GameheroData struct { Hid string Name string Star int32 Color int32 Race int32 Job int32 Type int32 Handbook int32 Prefab int32 Rotation string Icon int32 Vocal string Tujing []int32 Intr string Events string Cite string Effectstay []string //Hpspace serialization.Vector3 Skill int32 Skill1 int32 Skill2 int32 Skill3 int32 Txt string Enteranivalue int32 Camerainterval float32 } const TypeId_GameheroData = 650222912 func (*GameheroData) GetTypeId() int32 { return 650222912 } func (_v *GameheroData) Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool if _v.Hid, _ok_ = _buf["hid"].(string); !_ok_ { err = errors.New("hid error") return } } { var _ok_ bool var __json_text__ map[string]interface{} if __json_text__, _ok_ = _buf["name"].(map[string]interface{}); !_ok_ { err = errors.New("_v.Name error") return } { var _ok_ bool if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error") return } } { var _ok_ bool if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error") return } } } { var _ok_ bool var _tempNum_ float64 if _tempNum_, _ok_ = _buf["star"].(float64); !_ok_ { err = errors.New("star error") return } _v.Star = int32(_tempNum_) } { var _ok_ bool var _tempNum_ float64 if _tempNum_, _ok_ = _buf["color"].(float64); !_ok_ { err = errors.New("color error") return } _v.Color = int32(_tempNum_) } { var _ok_ bool var _tempNum_ float64 if _tempNum_, _ok_ = _buf["race"].(float64); !_ok_ { err = errors.New("race error") return } _v.Race = int32(_tempNum_) } { var _ok_ bool var _tempNum_ float64 if _tempNum_, _ok_ = _buf["job"].(float64); !_ok_ { err = errors.New("job error") return } _v.Job = int32(_tempNum_) } { var _ok_ bool var _tempNum_ float64 if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error") return } _v.Type = int32(_tempNum_) } { var _ok_ bool var _tempNum_ float64 if _tempNum_, _ok_ = _buf["handbook"].(float64); !_ok_ { err = errors.New("handbook error") return } _v.Handbook = int32(_tempNum_) } { var _ok_ bool var _tempNum_ float64 if _tempNum_, _ok_ = _buf["prefab"].(float64); !_ok_ { err = errors.New("prefab error") return } _v.Prefab = int32(_tempNum_) } { var _ok_ bool if _v.Rotation, _ok_ = _buf["rotation"].(string); !_ok_ { err = errors.New("rotation error") return } } { var _ok_ bool var _tempNum_ float64 if _tempNum_, _ok_ = _buf["icon"].(float64); !_ok_ { err = errors.New("icon error") return } _v.Icon = int32(_tempNum_) } { var _ok_ bool if _v.Vocal, _ok_ = _buf["vocal"].(string); !_ok_ { err = errors.New("vocal error") return } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["tujing"].([]interface{}); !_ok_ { err = errors.New("tujing error") return } _v.Tujing = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool var _x_ float64 if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error") return } _list_v_ = int32(_x_) } _v.Tujing = append(_v.Tujing, _list_v_) } } { var _ok_ bool var __json_text__ map[string]interface{} if __json_text__, _ok_ = _buf["intr"].(map[string]interface{}); !_ok_ { err = errors.New("_v.Intr error") return } { var _ok_ bool if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error") return } } { var _ok_ bool if _v.Intr, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error") return } } } { var _ok_ bool if _v.Events, _ok_ = _buf["events"].(string); !_ok_ { err = errors.New("events error") return } } { var _ok_ bool if _v.Cite, _ok_ = _buf["cite"].(string); !_ok_ { err = errors.New("cite error") return } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["effectstay"].([]interface{}); !_ok_ { err = errors.New("effectstay error") return } _v.Effectstay = make([]string, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ string { if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error") return } } _v.Effectstay = append(_v.Effectstay, _list_v_) } } { //_v.Hpspace = serialization.NewVector3(_x_, _y_, _z_) } { var _ok_ bool var _tempNum_ float64 if _tempNum_, _ok_ = _buf["skill"].(float64); !_ok_ { err = errors.New("skill error") return } _v.Skill = int32(_tempNum_) } { var _ok_ bool var _tempNum_ float64 if _tempNum_, _ok_ = _buf["skill1"].(float64); !_ok_ { err = errors.New("skill1 error") return } _v.Skill1 = int32(_tempNum_) } { var _ok_ bool var _tempNum_ float64 if _tempNum_, _ok_ = _buf["skill2"].(float64); !_ok_ { err = errors.New("skill2 error") return } _v.Skill2 = int32(_tempNum_) } { var _ok_ bool var _tempNum_ float64 if _tempNum_, _ok_ = _buf["skill3"].(float64); !_ok_ { err = errors.New("skill3 error") return } _v.Skill3 = int32(_tempNum_) } { var _ok_ bool var __json_text__ map[string]interface{} if __json_text__, _ok_ = _buf["txt"].(map[string]interface{}); !_ok_ { err = errors.New("_v.Txt error") return } { var _ok_ bool if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error") return } } { var _ok_ bool if _v.Txt, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error") return } } } { var _ok_ bool var _tempNum_ float64 if _tempNum_, _ok_ = _buf["enteranivalue"].(float64); !_ok_ { err = errors.New("enteranivalue error") return } _v.Enteranivalue = int32(_tempNum_) } { var _ok_ bool var _tempNum_ float64 if _tempNum_, _ok_ = _buf["camerainterval"].(float64); !_ok_ { err = errors.New("camerainterval error") return } _v.Camerainterval = float32(_tempNum_) } return } func DeserializeGameheroData(_buf map[string]interface{}) (*GameheroData, error) { v := &GameheroData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }