//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameRepeatAllData struct { Key int32 Model string Num int32 Thing string Upthing int32 Detailthing int32 Cdtxt string Cdtime int32 Reward []*Gameatn } const TypeId_GameRepeatAllData = -1975992876 func (*GameRepeatAllData) GetTypeId() int32 { return -1975992876 } func (_v *GameRepeatAllData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) } { var _ok_ bool; if _v.Model, _ok_ = _buf["model"].(string); !_ok_ { err = errors.New("model error"); return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["num"].(float64); !_ok_ { err = errors.New("num error"); return }; _v.Num = int32(_tempNum_) } { var _ok_ bool; if _v.Thing, _ok_ = _buf["thing"].(string); !_ok_ { err = errors.New("thing error"); return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["upthing"].(float64); !_ok_ { err = errors.New("upthing error"); return }; _v.Upthing = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["detailthing"].(float64); !_ok_ { err = errors.New("detailthing error"); return }; _v.Detailthing = int32(_tempNum_) } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["cdtxt"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Cdtxt error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Cdtxt, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["cdtime"].(float64); !_ok_ { err = errors.New("cdtime error"); return }; _v.Cdtime = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["reward"].([]interface{}); !_ok_ { err = errors.New("reward error"); return } _v.Reward = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.Reward = append(_v.Reward, _list_v_) } } return } func DeserializeGameRepeatAllData(_buf map[string]interface{}) (*GameRepeatAllData, error) { v := &GameRepeatAllData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }