package moonfantasy import ( "go_dreamfactory/comm" "go_dreamfactory/pb" cfg "go_dreamfactory/sys/configure/structs" "google.golang.org/protobuf/proto" ) //参数校验 func (this *apiComp) ReceiveCheck(session comm.IUserSession, req *pb.MoonfantasyReceiveReq) (code pb.ErrorCode) { if req.Bid == "" || req.Monster == "" { code = pb.ErrorCode_ReqParameterError } return } ///询问怪物是否可以挑战 func (this *apiComp) Receive(session comm.IUserSession, req *pb.MoonfantasyReceiveReq) (code pb.ErrorCode, data proto.Message) { var ( boss *cfg.GameDreamlandBoosData record *pb.DBBattleRecord award []*cfg.Gameatn = make([]*cfg.Gameatn, 0) err error ) if code = this.ReceiveCheck(session, req); code != pb.ErrorCode_Success { return } if boss, err = this.module.configure.GetMonsterById(req.Monster); err != nil { code = pb.ErrorCode_ConfigNoFound return } if code, record = this.module.battle.QueryBattleRecord(req.Bid); code != pb.ErrorCode_Success { return } if record.State != pb.BBattleState_end { code = pb.ErrorCode_MoonfantasyBattleNoEnd return } if record.Result != pb.DBBattleComp_red { code = pb.ErrorCode_MoonfantasyBattleNoWin return } this.module.configure.GetDropReward(boss.Prize, award) this.module.DispenseRes(session, award, true) session.SendMsg(string(this.module.GetType()), "receive", &pb.MoonfantasyReceiveResp{Issucc: true}) return }