//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type Gamekv struct { K int32 V int32 } const TypeId_Gamekv = 1468999879 func (*Gamekv) GetTypeId() int32 { return 1468999879 } func (_v *Gamekv)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["k"].(float64); !_ok_ { err = errors.New("k error"); return }; _v.K = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["v"].(float64); !_ok_ { err = errors.New("v error"); return }; _v.V = int32(_tempNum_) } return } func DeserializeGamekv(_buf map[string]interface{}) (*Gamekv, error) { v := &Gamekv{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }