//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameTalentData struct { Id int32 Type int32 Node int32 PreNode int32 NodeLv int32 PreNodeLv int32 NodeDirection int32 NodeLong int32 NodePng string NodeType int32 DiscPng string DiscPos int32 Attribute []*Gameatr Range int32 IconCos []*Gameatn } const TypeId_GameTalentData = -1561355726 func (*GameTalentData) GetTypeId() int32 { return -1561355726 } func (_v *GameTalentData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["node"].(float64); !_ok_ { err = errors.New("node error"); return }; _v.Node = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["pre_node"].(float64); !_ok_ { err = errors.New("pre_node error"); return }; _v.PreNode = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["node_lv"].(float64); !_ok_ { err = errors.New("node_lv error"); return }; _v.NodeLv = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["pre_node_lv"].(float64); !_ok_ { err = errors.New("pre_node_lv error"); return }; _v.PreNodeLv = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["node_direction"].(float64); !_ok_ { err = errors.New("node_direction error"); return }; _v.NodeDirection = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["node_long"].(float64); !_ok_ { err = errors.New("node_long error"); return }; _v.NodeLong = int32(_tempNum_) } { var _ok_ bool; if _v.NodePng, _ok_ = _buf["node_png"].(string); !_ok_ { err = errors.New("node_png error"); return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["node_type"].(float64); !_ok_ { err = errors.New("node_type error"); return }; _v.NodeType = int32(_tempNum_) } { var _ok_ bool; if _v.DiscPng, _ok_ = _buf["disc_png"].(string); !_ok_ { err = errors.New("disc_png error"); return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["disc_pos"].(float64); !_ok_ { err = errors.New("disc_pos error"); return }; _v.DiscPos = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["attribute"].([]interface{}); !_ok_ { err = errors.New("attribute error"); return } _v.Attribute = make([]*Gameatr, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatr { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatr(_x_); err != nil { return } } _v.Attribute = append(_v.Attribute, _list_v_) } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["range"].(float64); !_ok_ { err = errors.New("range error"); return }; _v.Range = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["icon_cos"].([]interface{}); !_ok_ { err = errors.New("icon_cos error"); return } _v.IconCos = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.IconCos = append(_v.IconCos, _list_v_) } } return } func DeserializeGameTalentData(_buf map[string]interface{}) (*GameTalentData, error) { v := &GameTalentData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }