//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type GameRobot struct { _dataMap map[int32]*GameRobotData _dataList []*GameRobotData } func NewGameRobot(_buf []map[string]interface{}) (*GameRobot, error) { _dataList := make([]*GameRobotData, 0, len(_buf)) dataMap := make(map[int32]*GameRobotData) for _, _ele_ := range _buf { if _v, err2 := DeserializeGameRobotData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.Robotid] = _v } } return &GameRobot{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *GameRobot) GetDataMap() map[int32]*GameRobotData { return table._dataMap } func (table *GameRobot) GetDataList() []*GameRobotData { return table._dataList } func (table *GameRobot) Get(key int32) *GameRobotData { return table._dataMap[key] }