//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GamePrivilegeData struct { PrivilegeId int32 PrivilegeType int32 PrivilegeDescribeFront string PrivilegeDescribeAfter string PrivilegeParameter int32 } const TypeId_GamePrivilegeData = 40320255 func (*GamePrivilegeData) GetTypeId() int32 { return 40320255 } func (_v *GamePrivilegeData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["privilege_id"].(float64); !_ok_ { err = errors.New("privilege_id error"); return }; _v.PrivilegeId = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["privilege_type"].(float64); !_ok_ { err = errors.New("privilege_type error"); return }; _v.PrivilegeType = int32(_tempNum_) } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["privilege_DescribeFront"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.PrivilegeDescribeFront error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.PrivilegeDescribeFront, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["privilege_DescribeAfter"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.PrivilegeDescribeAfter error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.PrivilegeDescribeAfter, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["privilege_parameter"].(float64); !_ok_ { err = errors.New("privilege_parameter error"); return }; _v.PrivilegeParameter = int32(_tempNum_) } return } func DeserializeGamePrivilegeData(_buf map[string]interface{}) (*GamePrivilegeData, error) { v := &GamePrivilegeData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }