//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GamePandamasMzData struct { Lv int32 Name string PileAppearance string Effect string UpLvConsume []*Gameatn MinExp int32 PlacementDuration int32 PropPosition int32 PhotoGuideUnlocking []*Gameatn Limitation int32 } const TypeId_GamePandamasMzData = -916010472 func (*GamePandamasMzData) GetTypeId() int32 { return -916010472 } func (_v *GamePandamasMzData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["lv"].(float64); !_ok_ { err = errors.New("lv error"); return }; _v.Lv = int32(_tempNum_) } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } { var _ok_ bool; if _v.PileAppearance, _ok_ = _buf["pile_appearance"].(string); !_ok_ { err = errors.New("pile_appearance error"); return } } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["effect"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Effect error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Effect, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["up_lv_consume"].([]interface{}); !_ok_ { err = errors.New("up_lv_consume error"); return } _v.UpLvConsume = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.UpLvConsume = append(_v.UpLvConsume, _list_v_) } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["min_exp"].(float64); !_ok_ { err = errors.New("min_exp error"); return }; _v.MinExp = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["placement_duration"].(float64); !_ok_ { err = errors.New("placement_duration error"); return }; _v.PlacementDuration = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["prop_position"].(float64); !_ok_ { err = errors.New("prop_position error"); return }; _v.PropPosition = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["photo_guide_unlocking"].([]interface{}); !_ok_ { err = errors.New("photo_guide_unlocking error"); return } _v.PhotoGuideUnlocking = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.PhotoGuideUnlocking = append(_v.PhotoGuideUnlocking, _list_v_) } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["limitation"].(float64); !_ok_ { err = errors.New("limitation error"); return }; _v.Limitation = int32(_tempNum_) } return } func DeserializeGamePandamasMzData(_buf map[string]interface{}) (*GamePandamasMzData, error) { v := &GamePandamasMzData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }