//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameNavigationData struct { Id int32 Scene string Scenename string Sceneicon string Functionname string NpcName []string Functionicon string JumpId int32 } const TypeId_GameNavigationData = -800652966 func (*GameNavigationData) GetTypeId() int32 { return -800652966 } func (_v *GameNavigationData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Id"].(float64); !_ok_ { err = errors.New("Id error"); return }; _v.Id = int32(_tempNum_) } { var _ok_ bool; if _v.Scene, _ok_ = _buf["scene"].(string); !_ok_ { err = errors.New("scene error"); return } } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["scenename"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Scenename error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Scenename, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } { var _ok_ bool; if _v.Sceneicon, _ok_ = _buf["sceneicon"].(string); !_ok_ { err = errors.New("sceneicon error"); return } } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["functionname"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Functionname error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Functionname, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["npcName"].([]interface{}); !_ok_ { err = errors.New("npcName error"); return } _v.NpcName = make([]string, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ string { if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } } _v.NpcName = append(_v.NpcName, _list_v_) } } { var _ok_ bool; if _v.Functionicon, _ok_ = _buf["functionicon"].(string); !_ok_ { err = errors.New("functionicon error"); return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["jumpId"].(float64); !_ok_ { err = errors.New("jumpId error"); return }; _v.JumpId = int32(_tempNum_) } return } func DeserializeGameNavigationData(_buf map[string]interface{}) (*GameNavigationData, error) { v := &GameNavigationData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }