//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameMonsterFormatData struct { Id int32 Pos int32 CaptainId int32 IsBoss int32 BossHpCnt int32 Heroid int32 Star int32 Equip []int32 Newskill []int32 Lv int32 Hppro float32 Atkpro float32 Defpro float32 Skill1 int32 Skill2 int32 Skill3 int32 Speed int32 Modelsize float32 } const TypeId_GameMonsterFormatData = 1141351615 func (*GameMonsterFormatData) GetTypeId() int32 { return 1141351615 } func (_v *GameMonsterFormatData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Id"].(float64); !_ok_ { err = errors.New("Id error"); return }; _v.Id = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["pos"].(float64); !_ok_ { err = errors.New("pos error"); return }; _v.Pos = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["captainId"].(float64); !_ok_ { err = errors.New("captainId error"); return }; _v.CaptainId = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["IsBoss"].(float64); !_ok_ { err = errors.New("IsBoss error"); return }; _v.IsBoss = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["bossHpCnt"].(float64); !_ok_ { err = errors.New("bossHpCnt error"); return }; _v.BossHpCnt = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["heroid"].(float64); !_ok_ { err = errors.New("heroid error"); return }; _v.Heroid = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["star"].(float64); !_ok_ { err = errors.New("star error"); return }; _v.Star = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["equip"].([]interface{}); !_ok_ { err = errors.New("equip error"); return } _v.Equip = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.Equip = append(_v.Equip, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["newskill"].([]interface{}); !_ok_ { err = errors.New("newskill error"); return } _v.Newskill = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.Newskill = append(_v.Newskill, _list_v_) } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["lv"].(float64); !_ok_ { err = errors.New("lv error"); return }; _v.Lv = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["hppro"].(float64); !_ok_ { err = errors.New("hppro error"); return }; _v.Hppro = float32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["atkpro"].(float64); !_ok_ { err = errors.New("atkpro error"); return }; _v.Atkpro = float32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["defpro"].(float64); !_ok_ { err = errors.New("defpro error"); return }; _v.Defpro = float32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skill1"].(float64); !_ok_ { err = errors.New("skill1 error"); return }; _v.Skill1 = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skill2"].(float64); !_ok_ { err = errors.New("skill2 error"); return }; _v.Skill2 = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skill3"].(float64); !_ok_ { err = errors.New("skill3 error"); return }; _v.Skill3 = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["speed"].(float64); !_ok_ { err = errors.New("speed error"); return }; _v.Speed = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["modelsize"].(float64); !_ok_ { err = errors.New("modelsize error"); return }; _v.Modelsize = float32(_tempNum_) } return } func DeserializeGameMonsterFormatData(_buf map[string]interface{}) (*GameMonsterFormatData, error) { v := &GameMonsterFormatData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }