//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameFightGlobalEventData struct { Id int32 Count int32 LoopTime int32 Desc string When int32 FromCheck string TargetCheck string MainSkillCheck string AfterSkillCheck string BuffCheck string FightEndCheck string AddCon []string Execution int32 Args []string } const TypeId_GameFightGlobalEventData = 1534270285 func (*GameFightGlobalEventData) GetTypeId() int32 { return 1534270285 } func (_v *GameFightGlobalEventData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Id"].(float64); !_ok_ { err = errors.New("Id error"); return }; _v.Id = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Count"].(float64); !_ok_ { err = errors.New("Count error"); return }; _v.Count = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["LoopTime"].(float64); !_ok_ { err = errors.New("LoopTime error"); return }; _v.LoopTime = int32(_tempNum_) } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["desc"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Desc error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Desc, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["When"].(float64); !_ok_ { err = errors.New("When error"); return }; _v.When = int32(_tempNum_) } { var _ok_ bool; if _v.FromCheck, _ok_ = _buf["FromCheck"].(string); !_ok_ { err = errors.New("FromCheck error"); return } } { var _ok_ bool; if _v.TargetCheck, _ok_ = _buf["TargetCheck"].(string); !_ok_ { err = errors.New("TargetCheck error"); return } } { var _ok_ bool; if _v.MainSkillCheck, _ok_ = _buf["MainSkillCheck"].(string); !_ok_ { err = errors.New("MainSkillCheck error"); return } } { var _ok_ bool; if _v.AfterSkillCheck, _ok_ = _buf["AfterSkillCheck"].(string); !_ok_ { err = errors.New("AfterSkillCheck error"); return } } { var _ok_ bool; if _v.BuffCheck, _ok_ = _buf["BuffCheck"].(string); !_ok_ { err = errors.New("BuffCheck error"); return } } { var _ok_ bool; if _v.FightEndCheck, _ok_ = _buf["FightEndCheck"].(string); !_ok_ { err = errors.New("FightEndCheck error"); return } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["AddCon"].([]interface{}); !_ok_ { err = errors.New("AddCon error"); return } _v.AddCon = make([]string, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ string { if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } } _v.AddCon = append(_v.AddCon, _list_v_) } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Execution"].(float64); !_ok_ { err = errors.New("Execution error"); return }; _v.Execution = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["Args"].([]interface{}); !_ok_ { err = errors.New("Args error"); return } _v.Args = make([]string, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ string { if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } } _v.Args = append(_v.Args, _list_v_) } } return } func DeserializeGameFightGlobalEventData(_buf map[string]interface{}) (*GameFightGlobalEventData, error) { v := &GameFightGlobalEventData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }