//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type GameDispatch_Task struct { _dataMap map[int32]*GameDispatch_TaskData _dataList []*GameDispatch_TaskData } func NewGameDispatch_Task(_buf []map[string]interface{}) (*GameDispatch_Task, error) { _dataList := make([]*GameDispatch_TaskData, 0, len(_buf)) dataMap := make(map[int32]*GameDispatch_TaskData) for _, _ele_ := range _buf { if _v, err2 := DeserializeGameDispatch_TaskData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.Id] = _v } } return &GameDispatch_Task{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *GameDispatch_Task) GetDataMap() map[int32]*GameDispatch_TaskData { return table._dataMap } func (table *GameDispatch_Task) GetDataList() []*GameDispatch_TaskData { return table._dataList } func (table *GameDispatch_Task) Get(key int32) *GameDispatch_TaskData { return table._dataMap[key] }