//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameDispatch_BattleData struct { Id int32 Model string IdleAni string Weight int32 Startstory int32 Rejectstory int32 Endstory int32 Battlename string Battletxt string BattleReadyID int32 MonsterformatId int32 EventList []int32 Award []*Gameatn Onlookers []string ChallengeOnlookers []string Onlookersstory []int32 } const TypeId_GameDispatch_BattleData = 5907851 func (*GameDispatch_BattleData) GetTypeId() int32 { return 5907851 } func (_v *GameDispatch_BattleData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } { var _ok_ bool; if _v.Model, _ok_ = _buf["model"].(string); !_ok_ { err = errors.New("model error"); return } } { var _ok_ bool; if _v.IdleAni, _ok_ = _buf["idleAni"].(string); !_ok_ { err = errors.New("idleAni error"); return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["weight"].(float64); !_ok_ { err = errors.New("weight error"); return }; _v.Weight = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["startstory"].(float64); !_ok_ { err = errors.New("startstory error"); return }; _v.Startstory = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["rejectstory"].(float64); !_ok_ { err = errors.New("rejectstory error"); return }; _v.Rejectstory = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["endstory"].(float64); !_ok_ { err = errors.New("endstory error"); return }; _v.Endstory = int32(_tempNum_) } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["battlename"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Battlename error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Battlename, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["battletxt"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Battletxt error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Battletxt, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["BattleReadyID"].(float64); !_ok_ { err = errors.New("BattleReadyID error"); return }; _v.BattleReadyID = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["monsterformat_id"].(float64); !_ok_ { err = errors.New("monsterformat_id error"); return }; _v.MonsterformatId = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["EventList"].([]interface{}); !_ok_ { err = errors.New("EventList error"); return } _v.EventList = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.EventList = append(_v.EventList, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["award"].([]interface{}); !_ok_ { err = errors.New("award error"); return } _v.Award = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.Award = append(_v.Award, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["onlookers"].([]interface{}); !_ok_ { err = errors.New("onlookers error"); return } _v.Onlookers = make([]string, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ string { if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } } _v.Onlookers = append(_v.Onlookers, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["challenge_onlookers"].([]interface{}); !_ok_ { err = errors.New("challenge_onlookers error"); return } _v.ChallengeOnlookers = make([]string, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ string { if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } } _v.ChallengeOnlookers = append(_v.ChallengeOnlookers, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["onlookersstory"].([]interface{}); !_ok_ { err = errors.New("onlookersstory error"); return } _v.Onlookersstory = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.Onlookersstory = append(_v.Onlookersstory, _list_v_) } } return } func DeserializeGameDispatch_BattleData(_buf map[string]interface{}) (*GameDispatch_BattleData, error) { v := &GameDispatch_BattleData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }