//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type GameCombatLevel struct { _dataMap map[int32]*GameCombatLevelData _dataList []*GameCombatLevelData } func NewGameCombatLevel(_buf []map[string]interface{}) (*GameCombatLevel, error) { _dataList := make([]*GameCombatLevelData, 0, len(_buf)) dataMap := make(map[int32]*GameCombatLevelData) for _, _ele_ := range _buf { if _v, err2 := DeserializeGameCombatLevelData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.Id] = _v } } return &GameCombatLevel{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *GameCombatLevel) GetDataMap() map[int32]*GameCombatLevelData { return table._dataMap } func (table *GameCombatLevel) GetDataList() []*GameCombatLevelData { return table._dataList } func (table *GameCombatLevel) Get(key int32) *GameCombatLevelData { return table._dataMap[key] }