//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameCaravanLvData struct { Lv int32 Newmoneyexp int32 Bagtop int32 Bagtagnum int32 Tickettop *Gameatn Moneynumtop *Gameatn Bargainpro int32 Bargainnum int32 Reward []*Gameatn } const TypeId_GameCaravanLvData = 1421438958 func (*GameCaravanLvData) GetTypeId() int32 { return 1421438958 } func (_v *GameCaravanLvData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["lv"].(float64); !_ok_ { err = errors.New("lv error"); return }; _v.Lv = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["newmoneyexp"].(float64); !_ok_ { err = errors.New("newmoneyexp error"); return }; _v.Newmoneyexp = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["bagtop"].(float64); !_ok_ { err = errors.New("bagtop error"); return }; _v.Bagtop = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["bagtagnum"].(float64); !_ok_ { err = errors.New("bagtagnum error"); return }; _v.Bagtagnum = int32(_tempNum_) } { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["tickettop"].(map[string]interface{}); !_ok_ { err = errors.New("tickettop error"); return }; if _v.Tickettop, err = DeserializeGameatn(_x_); err != nil { return } } { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["moneynumtop"].(map[string]interface{}); !_ok_ { err = errors.New("moneynumtop error"); return }; if _v.Moneynumtop, err = DeserializeGameatn(_x_); err != nil { return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["bargainpro"].(float64); !_ok_ { err = errors.New("bargainpro error"); return }; _v.Bargainpro = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["bargainnum"].(float64); !_ok_ { err = errors.New("bargainnum error"); return }; _v.Bargainnum = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["reward"].([]interface{}); !_ok_ { err = errors.New("reward error"); return } _v.Reward = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.Reward = append(_v.Reward, _list_v_) } } return } func DeserializeGameCaravanLvData(_buf map[string]interface{}) (*GameCaravanLvData, error) { v := &GameCaravanLvData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }