//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameBubbleGroupData struct { KeyId int32 GroupID int32 Type int32 TaskIDMin int32 TaskIDMax int32 Weight int32 TextBubble string } const TypeId_GameBubbleGroupData = 777829793 func (*GameBubbleGroupData) GetTypeId() int32 { return 777829793 } func (_v *GameBubbleGroupData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["KeyId"].(float64); !_ok_ { err = errors.New("KeyId error"); return }; _v.KeyId = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["GroupID"].(float64); !_ok_ { err = errors.New("GroupID error"); return }; _v.GroupID = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Type"].(float64); !_ok_ { err = errors.New("Type error"); return }; _v.Type = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["TaskIDMin"].(float64); !_ok_ { err = errors.New("TaskIDMin error"); return }; _v.TaskIDMin = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["TaskIDMax"].(float64); !_ok_ { err = errors.New("TaskIDMax error"); return }; _v.TaskIDMax = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["weight"].(float64); !_ok_ { err = errors.New("weight error"); return }; _v.Weight = int32(_tempNum_) } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["Text_Bubble"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.TextBubble error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.TextBubble, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } return } func DeserializeGameBubbleGroupData(_buf map[string]interface{}) (*GameBubbleGroupData, error) { v := &GameBubbleGroupData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }