package hunting import ( "go_dreamfactory/comm" "go_dreamfactory/pb" cfg "go_dreamfactory/sys/configure/structs" "go.mongodb.org/mongo-driver/bson/primitive" ) // 参数校验 func (this *apiComp) SweepCheck(session comm.IUserSession, req *pb.HuntingSweepReq) (errdata *pb.ErrorData) { if req.BossId <= 0 && req.Difficulty > 0 { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ReqParameterError, Title: pb.ErrorCode_ReqParameterError.ToString(), } return } return } // /挑战完成 func (this *apiComp) Sweep(session comm.IUserSession, req *pb.HuntingSweepReq) (errdata *pb.ErrorData) { var ( viking *pb.DBHunting record *pb.DBBattleRecord infos []*pb.BattleInfo runresp *pb.BattleRunResp conf *cfg.GameSweepData boosCfg *cfg.GameHuntingBossData user *pb.DBUser bWin bool // 战斗是否胜利 rewardatno []*pb.UserAtno // atno 类型 consumeatns []*pb.UserAssets // 消耗 changExp map[string]int32 heroupaward []*cfg.Gameatn reward []*cfg.Gameatn consume []*cfg.Gameatn allconsume []*cfg.Gameatn err error result []*pb.SweepResult ps int32 totalps int32 // 随机任务统计 tasks []*pb.BuriedParam ) changExp = make(map[string]int32, 0) if errdata = this.SweepCheck(session, req); errdata != nil { return // 参数校验失败直接返回 } if viking, err = this.module.modelHunting.getHuntingList(session.GetUserId()); err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_VikingBoosType, Message: err.Error(), } return } boosCfg, err = this.module.configure.GetHuntingBossConfigData(req.BossId, req.Difficulty) if err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ConfigNoFound, Title: pb.ErrorCode_ConfigNoFound.ToString(), Message: err.Error(), } return } if req.Difficulty > viking.Boss[req.BossId] { errdata = &pb.ErrorData{ Code: pb.ErrorCode_VikingLvErr, Title: pb.ErrorCode_VikingLvErr.ToString(), } return } if user, err = this.module.GetUserForSession(session); err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_DBError, Title: pb.ErrorCode_DBError.ToString(), Message: err.Error(), } return } if errdata, record = this.module.battle.CreatePveBattle(session, &pb.BattlePVEReq{ Rulesid: boosCfg.BattleReadyID, Ptype: pb.PlayType_viking, Title: "", Format: req.Battle, Mformat: boosCfg.Boss, }); errdata != nil { return } for i := 0; i < int(req.Sweepnum); i++ { infos = append(infos, &pb.BattleInfo{ Id: primitive.NewObjectID().Hex(), Title: record.Title, Rulesid: boosCfg.BattleReadyID, Btype: record.Btype, Ptype: record.Ptype, RedCompId: record.RedCompId, Redflist: record.Redflist, BlueCompId: record.BlueCompId, Buleflist: record.Buleflist, Tasks: record.Tasks, }) } if errdata, runresp = this.module.battle.RunServerBattle(session, &pb.BattleRunReq{Info: infos}); errdata != nil { return } for _, v := range runresp.Reports { bWin = false ps = 0 reward = make([]*cfg.Gameatn, 0) consume = make([]*cfg.Gameatn, 0) consumeatns = make([]*pb.UserAssets, 0) if v.WinSide == 1 { bWin = true } for _, v := range boosCfg.PsMg { if v.A == "attr" && v.T == "ps" { ps += v.N } } consume = append(consume, boosCfg.PsMg...) if conf, err = this.module.configure.GetGameSweepData(req.Sweepgroup, v.Round); err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ConfigNoFound, Message: err.Error(), } return } if !bWin { // 战斗失败了 直接返回 consume = append(consume, conf.LoseCost...) reward = append(reward, this.module.ModuleUser.PsConvertExp(ps)) for _, v := range consume { consumeatns = append(consumeatns, &pb.UserAssets{ A: v.A, T: v.T, N: v.N, }) } //发放资源 if errdata, rewardatno = this.module.DispenseAtno(session, reward, true); errdata != nil { return } result = append(result, &pb.SweepResult{ Battleid: v.Info.Id, Iswin: false, Consume: consumeatns, Rounds: v.Round, Award: rewardatno, }) totalps += ps allconsume = append(allconsume, consume...) break } for _, v := range boosCfg.PsConsume { if v.A == "attr" && v.T == "ps" { ps += v.N } } totalps += ps consume = append(consume, conf.WinCost...) consume = append(consume, boosCfg.PsConsume...) reward = append(reward, this.module.ModuleUser.PsConvertExp(ps)) reward = this.module.ModuleTools.GetGroupDataByLottery(boosCfg.Drop, user.Vip, user.Lv) b := this.module.ModuleActivity.HDCelebration(session, 2, req.BossId) for _, v := range reward { reward = append(reward, v) if b { // 活动双倍 reward = append(reward, v) } } // 加经验 if boosCfg.Heroexp > 0 { var heroObjs []string if v != nil && v.Info != nil && len(v.Info.Redflist) > 0 { for _, v1 := range v.Info.Redflist[0].Team { if v1 != nil && v1.HeroID != "" { if !v1.Ishelp { // 助战英雄不加经验 heroObjs = append(heroObjs, v1.Oid) } } } } if changExp, heroupaward, errdata = this.module.ModuleHero.AddHerosExp(session, heroObjs, boosCfg.Heroexp); errdata != nil { return } reward = append(reward, heroupaward...) } //发放资源 if errdata, rewardatno = this.module.DispenseAtno(session, reward, true); errdata != nil { return } // 狩猎副本掉落觉醒材料 for _, v := range reward { if v.A == "item" { if _conf, err := this.module.configure.GetItemConfigureData(v.T); err == nil { if _conf.Usetype == comm.UseType8 { tasks = append(tasks, comm.GetBuriedParam(comm.Rtype154, v.N)) } } } } for _, v := range consume { consumeatns = append(consumeatns, &pb.UserAssets{ A: v.A, T: v.T, N: v.N, }) } result = append(result, &pb.SweepResult{ Battleid: v.Info.Id, Iswin: true, Rounds: v.Round, Consume: consumeatns, Award: rewardatno, Heroexp: changExp, }) allconsume = append(allconsume, consume...) tasks = append(tasks, comm.GetBuriedParam(comm.Rtype80, 1, req.BossId, req.Difficulty)) // 随机任务统计 tasks = append(tasks, comm.GetBuriedParam(comm.Rtype81, req.Difficulty, req.BossId)) tasks = append(tasks, comm.GetBuriedParam(comm.Rtype82, 1, req.BossId)) tasks = append(tasks, comm.GetBuriedParam(comm.Rtype83, 1, req.BossId, req.Difficulty)) tasks = append(tasks, comm.GetBuriedParam(comm.Rtype200, 1)) tasks = append(tasks, comm.GetBuriedParam(comm.Rtype251, 1, boosCfg.Id, v.Round)) } //消耗资源 if errdata = this.module.ConsumeRes(session, allconsume, true); errdata != nil { return } tasks = append(tasks, comm.GetBuriedParam(comm.Rtype202, totalps)) session.SendMsg(string(this.module.GetType()), "sweep", &pb.HuntingSweepResp{ Result: result, }) if len(tasks) > 0 { go this.module.AsynHandleSession(session.Clone(), func(session comm.IUserSession) { this.chat.SendSysChatToWorld(session, comm.ChatSystem14, nil, req.BossId, req.Difficulty, user.Name) this.module.ModuleBuried.TriggerBuried(session, tasks...) this.module.WriteUserLog(session.GetUserId(), req, comm.GMResAddType, "HuntingSweepReq", rewardatno) }) } return }