package entertainment import ( "go_dreamfactory/comm" "go_dreamfactory/pb" ) //参数校验 func (this *apiComp) SurrenderCheck(session comm.IUserSession, req *pb.EntertainSurrenderReq) (errdata *pb.ErrorData) { if req.Roomid == "" { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ReqParameterError, Title: pb.ErrorCode_ReqParameterError.ToString(), } } return } func (this *apiComp) Surrender(session comm.IUserSession, req *pb.EntertainSurrenderReq) (errdata *pb.ErrorData) { var ( list *pb.DBXXLData err error ) if list, err = this.module.model.getEntertainmList(session.GetUserId()); err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_DBError, Title: pb.ErrorCode_DBError.ToString(), Message: err.Error(), } return } // 操作消息返回 if list.Touxiang <= 0 { errdata = &pb.ErrorData{ Code: pb.ErrorCode_EntertainMaxTouxiangCount, Title: pb.ErrorCode_EntertainMaxTouxiangCount.ToString(), } } if errdata = this.module.gameMgr.RoomDistribute(req.Roomid, session, "surrender", req); errdata == nil { list.Touxiang -= 1 this.module.model.modifyEntertainmList(session.GetUserId(), map[string]interface{}{ "touxiang": list.Touxiang, }) session.SendMsg(string(this.module.GetType()), "surrender", &pb.EntertainSurrenderResp{ Leftcount: list.Touxiang, }) } return }