package pagoda import ( "context" "go_dreamfactory/comm" "go_dreamfactory/lego/base" "go_dreamfactory/lego/core" "go_dreamfactory/lego/sys/log" "go_dreamfactory/lego/sys/redis/pipe" "go_dreamfactory/modules" "go_dreamfactory/pb" "go_dreamfactory/sys/db" "github.com/go-redis/redis/v8" ) type Pagoda struct { modules.ModuleBase modelPagoda *ModelPagoda //modelSeasonPagoda *ModelSeasonPagoda api *apiComp modulerank *ModelRank configure *configureComp battle comm.IBattle service base.IRPCXService mail comm.Imail friend comm.IFriend } func NewModule() core.IModule { return &Pagoda{} } func (this *Pagoda) GetType() core.M_Modules { return comm.ModulePagoda } func (this *Pagoda) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) { err = this.ModuleBase.Init(service, module, options) this.service = service.(base.IRPCXService) return } func (this *Pagoda) OnInstallComp() { this.ModuleBase.OnInstallComp() this.api = this.RegisterComp(new(apiComp)).(*apiComp) this.modelPagoda = this.RegisterComp(new(ModelPagoda)).(*ModelPagoda) //this.modelSeasonPagoda = this.RegisterComp(new(ModelSeasonPagoda)).(*ModelSeasonPagoda) this.modulerank = this.RegisterComp(new(ModelRank)).(*ModelRank) this.configure = this.RegisterComp(new(configureComp)).(*configureComp) } // 接口信息 func (this *Pagoda) ModifyPagodaData(uid string, data map[string]interface{}) (code pb.ErrorCode) { err := this.modelPagoda.modifyPagodaDataByObjId(uid, data) if err != nil { code = pb.ErrorCode_DBError } return } func (this *Pagoda) Start() (err error) { err = this.ModuleBase.Start() var module core.IModule if module, err = this.service.GetModule(comm.ModuleBattle); err != nil { return } this.battle = module.(comm.IBattle) if module, err = this.service.GetModule(comm.ModuleMail); err != nil { return } this.mail = module.(comm.Imail) if module, err = this.service.GetModule(comm.ModuleFriend); err != nil { return } this.friend = module.(comm.IFriend) //this.service.RegisterFunctionName(string(comm.Rpc_ModuleSeasonPagodaReward), this.Rpc_ModuleSeasonPagodaReward) return } // 给gm 调用修改爬塔层数 func (this *Pagoda) ModifyPagodaFloor(session comm.IUserSession, level int32) (code pb.ErrorCode) { list, _ := this.modelPagoda.getPagodaList(session.GetUserId()) if list != nil { list.PagodaId = level mapData := make(map[string]interface{}, 0) mapData["pagodaId"] = level // 通关校验 Nomalcfg := this.configure.GetPagodaConfigData(level + 1) if Nomalcfg == nil { list.Complete = true mapData["complete"] = true } code = this.ModifyPagodaData(session.GetUserId(), mapData) session.SendMsg(string(this.GetType()), PagodaGetListResp, &pb.PagodaGetListResp{Data: list}) } return } // 查询玩家 func (this *Pagoda) CheckUserBasePagodaInfo(uid string) (data *pb.DBPagodaRecord) { list, _ := this.modelPagoda.getPagodaList(uid) if list != nil { // redis没有数据 data = this.modulerank.getPagodaRankListByFloorid(uid, list.PagodaId) } return } // redis 排序 tableName:"pagodaList" func (this *Pagoda) SetPagodaRankList(tableName string, score int64, uid string) { if !this.IsCross() { if conn, err := db.Cross(); err == nil { var ( pipe *pipe.RedisPipe = conn.Redis.RedisPipe(context.TODO()) menbers *redis.Z ) menbers = &redis.Z{Score: float64(score), Member: uid} if cmd := pipe.ZAdd(tableName, menbers); cmd != nil { dock, err1 := cmd.Result() if err1 != nil { this.Errorln(dock, err1) } } if _, err = pipe.Exec(); err != nil { this.Errorln(err) return } } } } //红点查询 func (this *Pagoda) Reddot(session comm.IUserSession, rid ...comm.ReddotType) (reddot map[comm.ReddotType]bool) { reddot = make(map[comm.ReddotType]bool) for _, v := range rid { switch v { case comm.Reddot6: reddot[comm.Reddot6] = this.CheckPoint6(session.GetUserId()) break } } return } // 红点检测 func (this *Pagoda) CheckPoint6(uid string) bool { list, err := this.modelPagoda.getPagodaList(uid) if err != nil { return false } maxFloor := this.configure.GetPagodaFloor(list.Type) if list.PagodaId < maxFloor { // 层数不够 显示红点 return true } return true } func (this *Pagoda) Rpc_ModuleSeasonPagodaReward(ctx context.Context, args *pb.EmptyReq, reply *pb.EmptyResp) { this.Debug("Rpc_ModuleSeasonPagodaReward", log.Field{Key: "args", Value: args.String()}) // this.modulerank.seasonSettlement() } // 给随机任务提供的接口查询当前塔的通关层数 func (this *Pagoda) CheckPagodaMaxFloor(uid string, pagodaType int32) int32 { if pagodaType == 1 { if list, err := this.modelPagoda.getPagodaList(uid); err != nil { return list.PagodaId } } else if pagodaType == 2 { if pagoda, err := this.modelPagoda.getPagodaList(uid); err != nil { return pagoda.PagodaId } } return 0 }