//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GamePlunderData struct { Id int32 Name string Mosterhead string Mostername string Rarity int32 Weight int32 Battleid int32 Keepreward []*Gameatn Lostreward []*Gameatn Numitem *Gameatn Hidenum int32 Time int32 Exreward []*Gameatn Extime int32 } const TypeId_GamePlunderData = -1680933846 func (*GamePlunderData) GetTypeId() int32 { return -1680933846 } func (_v *GamePlunderData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } { var _ok_ bool; if _v.Mosterhead, _ok_ = _buf["mosterhead"].(string); !_ok_ { err = errors.New("mosterhead error"); return } } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["mostername"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Mostername error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Mostername, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["rarity"].(float64); !_ok_ { err = errors.New("rarity error"); return }; _v.Rarity = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["weight"].(float64); !_ok_ { err = errors.New("weight error"); return }; _v.Weight = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["battleid"].(float64); !_ok_ { err = errors.New("battleid error"); return }; _v.Battleid = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["keepreward"].([]interface{}); !_ok_ { err = errors.New("keepreward error"); return } _v.Keepreward = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.Keepreward = append(_v.Keepreward, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["lostreward"].([]interface{}); !_ok_ { err = errors.New("lostreward error"); return } _v.Lostreward = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.Lostreward = append(_v.Lostreward, _list_v_) } } { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["numitem"].(map[string]interface{}); !_ok_ { err = errors.New("numitem error"); return }; if _v.Numitem, err = DeserializeGameatn(_x_); err != nil { return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["hidenum"].(float64); !_ok_ { err = errors.New("hidenum error"); return }; _v.Hidenum = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["time"].(float64); !_ok_ { err = errors.New("time error"); return }; _v.Time = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["exreward"].([]interface{}); !_ok_ { err = errors.New("exreward error"); return } _v.Exreward = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.Exreward = append(_v.Exreward, _list_v_) } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["extime"].(float64); !_ok_ { err = errors.New("extime error"); return }; _v.Extime = int32(_tempNum_) } return } func DeserializeGamePlunderData(_buf map[string]interface{}) (*GamePlunderData, error) { v := &GamePlunderData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }