//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type GameIntegralTime struct { _dataMap map[int32]*GameIntegralTimeData _dataList []*GameIntegralTimeData } func NewGameIntegralTime(_buf []map[string]interface{}) (*GameIntegralTime, error) { _dataList := make([]*GameIntegralTimeData, 0, len(_buf)) dataMap := make(map[int32]*GameIntegralTimeData) for _, _ele_ := range _buf { if _v, err2 := DeserializeGameIntegralTimeData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.Id] = _v } } return &GameIntegralTime{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *GameIntegralTime) GetDataMap() map[int32]*GameIntegralTimeData { return table._dataMap } func (table *GameIntegralTime) GetDataList() []*GameIntegralTimeData { return table._dataList } func (table *GameIntegralTime) Get(key int32) *GameIntegralTimeData { return table._dataMap[key] }