//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameConsumeHeroData struct { Key string Type int32 Herocolor int32 Skilldestructiontype int32 Herotitel string Hero int32 Iconimg string Img string Name string Intr string Skillname string Skilltxt string Failtxt string Disappear string Survival string Bigskillname string Bigskillhero string Bigskillcolor int32 Bigskilleffect string Get int32 Consume []*Gameatn Skilltype int32 Skillload int32 Skilleffect int32 Skillvalue int32 Lost []int32 } const TypeId_GameConsumeHeroData = 187972836 func (*GameConsumeHeroData) GetTypeId() int32 { return 187972836 } func (_v *GameConsumeHeroData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; if _v.Key, _ok_ = _buf["key"].(string); !_ok_ { err = errors.New("key error"); return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["herocolor"].(float64); !_ok_ { err = errors.New("herocolor error"); return }; _v.Herocolor = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skilldestructiontype"].(float64); !_ok_ { err = errors.New("skilldestructiontype error"); return }; _v.Skilldestructiontype = int32(_tempNum_) } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["herotitel"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Herotitel error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Herotitel, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["hero"].(float64); !_ok_ { err = errors.New("hero error"); return }; _v.Hero = int32(_tempNum_) } { var _ok_ bool; if _v.Iconimg, _ok_ = _buf["iconimg"].(string); !_ok_ { err = errors.New("iconimg error"); return } } { var _ok_ bool; if _v.Img, _ok_ = _buf["img"].(string); !_ok_ { err = errors.New("img error"); return } } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["intr"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Intr error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Intr, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["skillname"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Skillname error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Skillname, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["skilltxt"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Skilltxt error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Skilltxt, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["failtxt"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Failtxt error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Failtxt, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["disappear"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Disappear error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Disappear, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["survival"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Survival error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Survival, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } { var _ok_ bool; if _v.Bigskillname, _ok_ = _buf["bigskillname"].(string); !_ok_ { err = errors.New("bigskillname error"); return } } { var _ok_ bool; if _v.Bigskillhero, _ok_ = _buf["bigskillhero"].(string); !_ok_ { err = errors.New("bigskillhero error"); return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["bigskillcolor"].(float64); !_ok_ { err = errors.New("bigskillcolor error"); return }; _v.Bigskillcolor = int32(_tempNum_) } { var _ok_ bool; if _v.Bigskilleffect, _ok_ = _buf["bigskilleffect"].(string); !_ok_ { err = errors.New("bigskilleffect error"); return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["get"].(float64); !_ok_ { err = errors.New("get error"); return }; _v.Get = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["consume"].([]interface{}); !_ok_ { err = errors.New("consume error"); return } _v.Consume = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.Consume = append(_v.Consume, _list_v_) } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skilltype"].(float64); !_ok_ { err = errors.New("skilltype error"); return }; _v.Skilltype = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skillload"].(float64); !_ok_ { err = errors.New("skillload error"); return }; _v.Skillload = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skilleffect"].(float64); !_ok_ { err = errors.New("skilleffect error"); return }; _v.Skilleffect = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skillvalue"].(float64); !_ok_ { err = errors.New("skillvalue error"); return }; _v.Skillvalue = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["lost"].([]interface{}); !_ok_ { err = errors.New("lost error"); return } _v.Lost = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.Lost = append(_v.Lost, _list_v_) } } return } func DeserializeGameConsumeHeroData(_buf map[string]interface{}) (*GameConsumeHeroData, error) { v := &GameConsumeHeroData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }