package plunder import ( "go_dreamfactory/comm" "go_dreamfactory/pb" "go_dreamfactory/sys/configure" ) func (this *apiComp) GetListCheck(session comm.IUserSession, req *pb.PlunderGetListReq) (errdata *pb.ErrorData) { return } // 获取基本信息 func (this *apiComp) GetList(session comm.IUserSession, req *pb.PlunderGetListReq) (errdata *pb.ErrorData) { var ( err error list *pb.DBPlunder land *pb.DBPlunderLand update map[string]interface{} ) if errdata = this.GetListCheck(session, req); errdata != nil { return } update = make(map[string]interface{}) if list, err = this.module.modelPlunder.getPlunderData(session.GetUserId()); err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_DBError, Message: err.Error(), } return } if list.Landid == "" { if land, err = this.module.modelLand.createPlunderLandData(session.GetUserId()); err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_DBError, Message: err.Error(), } return } list.Landid = land.Id } else { if land, err = this.module.modelLand.getPlunderLandData(list.Landid); err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_DBError, Message: err.Error(), } return } } if len(list.Source) == 0 { list.Source, err = this.module.modelPlunder.refreshGoodsInfo() list.Setout = []int32{} update["setout"] = list.Setout } // 校验解锁的是否到期 for _, v := range list.Line { if v.Closetime > 0 && v.Closetime < configure.Now().Unix() { v.Closetime = -1 update["line"] = list.Line } } if len(update) > 0 { this.module.modelPlunder.changePlunderData(session.GetUserId(), update) } session.SendMsg(string(this.module.GetType()), "getlist", &pb.PlunderGetListResp{ List: list, Land: land, }) return }