package gourmet import ( "go_dreamfactory/comm" "go_dreamfactory/pb" cfg "go_dreamfactory/sys/configure/structs" "go_dreamfactory/utils" "time" "google.golang.org/protobuf/proto" ) //参数校验 func (this *apiComp) CreateOrderCheck(session comm.IUserSession, req *pb.GourmetCreateOrderReq) (code pb.ErrorCode) { if len(req.Order) == 0 { code = pb.ErrorCode_ReqParameterError return } return } ///美食城创建订单 func (this *apiComp) CreateOrder(session comm.IUserSession, req *pb.GourmetCreateOrderReq) (code pb.ErrorCode, data proto.Message) { var ( res []*cfg.Gameatn costTime int32 szTime map[int32]int32 // 记录每个类型的订单耗时 key 是技能组type value 订单耗时 ) szTime = make(map[int32]int32, 0) code = this.CreateOrderCheck(session, req) if code != pb.ErrorCode_Success { return // 参数校验失败直接返回 } _gourmet, err := this.module.modelGourmet.getGourmetList(session.GetUserId()) if err != nil { code = pb.ErrorCode_DBError return } // 记录每个食材耗时 for k, v := range _gourmet.Skill { var _time int32 // 计算出需要的时间 _skillCfg := this.module.configure.GetGourmetConfigData(k, v) _time += _skillCfg.Needtime // 高效制作技能 for k, v := range _gourmet.SpecialSkill { specalSkill := this.module.configure.GetGourmetConfigData(k, v) _time += specalSkill.Needtime } szTime[k] = _time } if !utils.IsToday(_gourmet.Ctime) { // 跨天了 _gourmet.Ctime = time.Now().Unix() _gourmet.OrderCostTime = 0 } for _, order := range req.Order { if order.FoodCount == 0 { continue } if v, ok := szTime[order.FoodType]; ok { costTime += v * order.FoodCount } } // 校验时间 cfgCom := this.module.configure.GetGlobalConf() // 获取总的下单时长 if cfgCom == nil { return } _gourmet.OrderCostTime += costTime if cfgCom.Gourmet < _gourmet.OrderCostTime { // 大于总时长是不允许的 code = pb.ErrorCode_GourmetMoreOrderTime return } if _gourmet.Foods == nil { // 队列数据为nil 直接将订单数据给ta _gourmet.Foods = req.Order } else { for _, v := range req.Order { bFound := false for _, v1 := range _gourmet.Foods { if v.FoodType == v1.FoodType { v1.FoodCount += v.FoodCount // 加对应的数量 bFound = true break } } if !bFound { _gourmet.Foods = append(_gourmet.Foods, v) } } } // 重新计算时间 for _, v := range _gourmet.Foods { if v.FoodCount == 0 { continue } if v1, ok := szTime[v.FoodType]; ok { v.CookTime = v1 * v.FoodCount costTime += v.CookTime } } if _gourmet.CookingFood != nil && _gourmet.CookingFood.ETime == 0 { _gourmet.CookingFood = nil } if _gourmet.CookingFood == nil { if _gourmet.Ctime == 0 { _gourmet.Ctime = time.Now().Unix() } for _, v := range _gourmet.Foods { if v.FoodCount > 0 { v.FoodCount-- v.CookTime = v.FoodCount * szTime[v.FoodType] // 获取生产时间 _gourmet.CookingFood = &pb.Cooking{ FoodType: v.FoodType, ETime: time.Now().Unix() + int64(szTime[v.FoodType]), STime: time.Now().Unix(), } if v.FoodCount == 0 { v.CookTime = 0 } break } } } if code = this.module.ConsumeRes(session, res, true); code != pb.ErrorCode_Success { // 消耗校验 return } if code = this.module.DispenseRes(session, res, true); code != pb.ErrorCode_Success { // 真正消耗 return } // 校验通过 写数据 mapData := make(map[string]interface{}, 0) mapData["foods"] = _gourmet.Foods mapData["orderCostTime"] = _gourmet.OrderCostTime mapData["cookingFood"] = _gourmet.CookingFood // 正在做的 mapData["ctime"] = _gourmet.Ctime code = this.module.ModifyGourmetData(session.GetUserId(), mapData) session.SendMsg(string(this.module.GetType()), GourmetCreateOrderResp, &pb.GourmetCreateOrderResp{Data: _gourmet}) return }