//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GamePassCheckData struct { Id int32 PasscheckType int32 Parameter int32 UnlockText string FreeReward *Gameatn PayReward []*Gameatn } const TypeId_GamePassCheckData = -880679227 func (*GamePassCheckData) GetTypeId() int32 { return -880679227 } func (_v *GamePassCheckData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["passcheck_type"].(float64); !_ok_ { err = errors.New("passcheck_type error"); return }; _v.PasscheckType = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["parameter"].(float64); !_ok_ { err = errors.New("parameter error"); return }; _v.Parameter = int32(_tempNum_) } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["unlock_text"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.UnlockText error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.UnlockText, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["free_reward"].(map[string]interface{}); !_ok_ { err = errors.New("free_reward error"); return }; if _v.FreeReward, err = DeserializeGameatn(_x_); err != nil { return } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["pay_reward"].([]interface{}); !_ok_ { err = errors.New("pay_reward error"); return } _v.PayReward = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.PayReward = append(_v.PayReward, _list_v_) } } return } func DeserializeGamePassCheckData(_buf map[string]interface{}) (*GamePassCheckData, error) { v := &GamePassCheckData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }