package mainline import ( "fmt" "go_dreamfactory/comm" "go_dreamfactory/lego/core" "go_dreamfactory/lego/sys/log" "go_dreamfactory/lego/sys/mgo" "go_dreamfactory/modules" "go_dreamfactory/pb" cfg "go_dreamfactory/sys/configure/structs" "go.mongodb.org/mongo-driver/bson/primitive" "go.mongodb.org/mongo-driver/mongo" "go.mongodb.org/mongo-driver/x/bsonx" ) type ModelMline struct { modules.MCompModel module *Mainline } func (this *ModelMline) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) { this.TableName = comm.TableMainline err = this.MCompModel.Init(service, module, comp, options) this.module = module.(*Mainline) //创建uid索引 this.DB.CreateIndex(core.SqlTable(this.TableName), mongo.IndexModel{ Keys: bsonx.Doc{{Key: "uid", Value: bsonx.Int32(1)}}, }) return } // 获取用户全部的埋点数据 func (this *ModelMline) getMainlineData(uid string) (results *pb.DBMainline, err error) { results = &pb.DBMainline{} if err = this.Get(uid, results); err != nil && err != mgo.MongodbNil { this.module.Errorln(err) return } if err == mgo.MongodbNil { err = nil results = &pb.DBMainline{ Id: primitive.NewObjectID().Hex(), Uid: uid, Level: make(map[int32]int32), Chapteraward: make(map[int32]*pb.DBMainlineAward), Exploreaward: make(map[int32]*pb.DBMainlineAward), Groupaward: make(map[int32]*pb.DBMainlineAward), Ps: make(map[int32]int32), } err = this.Add(uid, results) } return } func (this *ModelMline) updateMainlineData(uid string, data *pb.DBMainline) (err error) { if err = this.Change(uid, map[string]interface{}{ "level": data.Level, "chapteraward": data.Chapteraward, "exploreaward": data.Exploreaward, "groupaward": data.Groupaward, "ps": data.Ps, }); err != nil { this.module.Error("更新用户任务数据 错误!", log.Field{Key: "err", Value: err.Error()}) return } return } // 更新主线进度 func (this *ModelMline) updateprogress(data *pb.DBMainline) { var ( conf *cfg.GameMainStageData chapteraward map[int32]*pb.DBMainlineAward = make(map[int32]*pb.DBMainlineAward) exploreaward map[int32]*pb.DBMainlineAward = make(map[int32]*pb.DBMainlineAward) groupaward map[int32]*pb.DBMainlineAward = make(map[int32]*pb.DBMainlineAward) err error ok bool ) for k, v := range data.Level { if conf, err = this.module.configure.GetMainStageConf(k); err != nil { // 配置文件校验 this.module.Errorln(err) return } if conf.Progress == 1 { if _, ok = chapteraward[conf.Chapterid]; !ok { chapteraward[conf.Chapterid] = &pb.DBMainlineAward{} } chapteraward[conf.Chapterid].Stage++ } if conf.Episodetype != 8 { if _, ok = exploreaward[conf.Chapterid]; !ok { exploreaward[conf.Chapterid] = &pb.DBMainlineAward{} } exploreaward[conf.Chapterid].Stage++ } if _, ok = groupaward[conf.GroupId]; !ok { groupaward[conf.GroupId] = &pb.DBMainlineAward{} } for i := 0; i < len(conf.Star); i++ { if (1< 0 { groupaward[conf.GroupId].Stage++ } } } for k, v := range chapteraward { if _, ok = data.Chapteraward[k]; !ok { data.Chapteraward[k] = v } else { data.Chapteraward[k].Stage = v.Stage } } for k, v := range exploreaward { if _, ok = data.Exploreaward[k]; !ok { data.Exploreaward[k] = v } else { data.Exploreaward[k].Stage = v.Stage } } for k, v := range groupaward { if _, ok = data.Groupaward[k]; !ok { data.Groupaward[k] = v } else { data.Groupaward[k].Stage = v.Stage } } } // 校验管卡是否触发 func (this *ModelMline) checklevel(level int32, data *pb.DBMainline) (err error) { var ( conf *cfg.GameMainStageData ok bool ) if conf, err = this.module.configure.GetMainStageConf(level); err != nil { // 配置文件校验 this.module.Errorln(err) return } if conf.Previoustage != 0 { if _, ok = data.Level[conf.Previoustage]; !ok { err = fmt.Errorf("previoustage:%d no pass", conf.Previoustage) return } } if conf.PreviousGroupId != nil && len(conf.PreviousGroupId) > 0 { for _, gid := range conf.PreviousGroupId { if _, ok = data.Groupaward[gid]; !ok { err = fmt.Errorf("PreviousGroupId:%d no pass", gid) return } } } return }