//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameExpeditionBossData struct { BossId int32 BossName string BossLv int32 Serial int32 Fighting int32 BossImg int32 KillReward int32 FailReward []*Gameatn Race []int32 Job []int32 Hid []string Color []int32 Fight int32 } const TypeId_GameExpeditionBossData = -271002540 func (*GameExpeditionBossData) GetTypeId() int32 { return -271002540 } func (_v *GameExpeditionBossData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["boss_id"].(float64); !_ok_ { err = errors.New("boss_id error"); return }; _v.BossId = int32(_tempNum_) } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["boss_name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.BossName error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.BossName, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["boss_lv"].(float64); !_ok_ { err = errors.New("boss_lv error"); return }; _v.BossLv = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["serial"].(float64); !_ok_ { err = errors.New("serial error"); return }; _v.Serial = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["fighting"].(float64); !_ok_ { err = errors.New("fighting error"); return }; _v.Fighting = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["boss_img"].(float64); !_ok_ { err = errors.New("boss_img error"); return }; _v.BossImg = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["kill_reward"].(float64); !_ok_ { err = errors.New("kill_reward error"); return }; _v.KillReward = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["fail_reward"].([]interface{}); !_ok_ { err = errors.New("fail_reward error"); return } _v.FailReward = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.FailReward = append(_v.FailReward, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["race"].([]interface{}); !_ok_ { err = errors.New("race error"); return } _v.Race = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.Race = append(_v.Race, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["job"].([]interface{}); !_ok_ { err = errors.New("job error"); return } _v.Job = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.Job = append(_v.Job, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["hid"].([]interface{}); !_ok_ { err = errors.New("hid error"); return } _v.Hid = make([]string, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ string { if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } } _v.Hid = append(_v.Hid, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["color"].([]interface{}); !_ok_ { err = errors.New("color error"); return } _v.Color = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.Color = append(_v.Color, _list_v_) } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["fight"].(float64); !_ok_ { err = errors.New("fight error"); return }; _v.Fight = int32(_tempNum_) } return } func DeserializeGameExpeditionBossData(_buf map[string]interface{}) (*GameExpeditionBossData, error) { v := &GameExpeditionBossData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }