//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type GameMsgdistrib struct { _dataMap map[string]*GameMsgdistribData _dataList []*GameMsgdistribData } func NewGameMsgdistrib(_buf []map[string]interface{}) (*GameMsgdistrib, error) { _dataList := make([]*GameMsgdistribData, 0, len(_buf)) dataMap := make(map[string]*GameMsgdistribData) for _, _ele_ := range _buf { if _v, err2 := DeserializeGameMsgdistribData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.Msgid] = _v } } return &GameMsgdistrib{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *GameMsgdistrib) GetDataMap() map[string]*GameMsgdistribData { return table._dataMap } func (table *GameMsgdistrib) GetDataList() []*GameMsgdistribData { return table._dataList } func (table *GameMsgdistrib) Get(key string) *GameMsgdistribData { return table._dataMap[key] }