//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameSmithyModelPoolData struct { Id int32 CustomerType int32 HeroId int32 } const TypeId_GameSmithyModelPoolData = 586838781 func (*GameSmithyModelPoolData) GetTypeId() int32 { return 586838781 } func (_v *GameSmithyModelPoolData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["customer_type"].(float64); !_ok_ { err = errors.New("customer_type error"); return }; _v.CustomerType = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["hero_id"].(float64); !_ok_ { err = errors.New("hero_id error"); return }; _v.HeroId = int32(_tempNum_) } return } func DeserializeGameSmithyModelPoolData(_buf map[string]interface{}) (*GameSmithyModelPoolData, error) { v := &GameSmithyModelPoolData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }