//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameShowData struct { Id int32 Desc string Access int32 Position string Sex int32 Resources string Vague string PvpAnimator string } const TypeId_GameShowData = 1793917635 func (*GameShowData) GetTypeId() int32 { return 1793917635 } func (_v *GameShowData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["desc"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Desc error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Desc, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["access"].(float64); !_ok_ { err = errors.New("access error"); return }; _v.Access = int32(_tempNum_) } { var _ok_ bool; if _v.Position, _ok_ = _buf["position"].(string); !_ok_ { err = errors.New("position error"); return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["sex"].(float64); !_ok_ { err = errors.New("sex error"); return }; _v.Sex = int32(_tempNum_) } { var _ok_ bool; if _v.Resources, _ok_ = _buf["resources"].(string); !_ok_ { err = errors.New("resources error"); return } } { var _ok_ bool; if _v.Vague, _ok_ = _buf["vague"].(string); !_ok_ { err = errors.New("vague error"); return } } { var _ok_ bool; if _v.PvpAnimator, _ok_ = _buf["pvpAnimator"].(string); !_ok_ { err = errors.New("pvpAnimator error"); return } } return } func DeserializeGameShowData(_buf map[string]interface{}) (*GameShowData, error) { v := &GameShowData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }