//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameDrawPoolData struct { Key int32 RecruitmentType []*Gameks Star3w int32 Star4w int32 Star5w int32 Protect int32 P3pool string P4pool string P5pool string N3pool string N4pool string N5pool string Baodi4 int32 Baidi5 int32 Etime int32 Permission int32 ConsumeA []*Gameatn ConsumeB []*Gameatn } const TypeId_GameDrawPoolData = 271747014 func (*GameDrawPoolData) GetTypeId() int32 { return 271747014 } func (_v *GameDrawPoolData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["recruitment_type"].([]interface{}); !_ok_ { err = errors.New("recruitment_type error"); return } _v.RecruitmentType = make([]*Gameks, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameks { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameks(_x_); err != nil { return } } _v.RecruitmentType = append(_v.RecruitmentType, _list_v_) } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["star3w"].(float64); !_ok_ { err = errors.New("star3w error"); return }; _v.Star3w = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["star4w"].(float64); !_ok_ { err = errors.New("star4w error"); return }; _v.Star4w = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["star5w"].(float64); !_ok_ { err = errors.New("star5w error"); return }; _v.Star5w = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["protect"].(float64); !_ok_ { err = errors.New("protect error"); return }; _v.Protect = int32(_tempNum_) } { var _ok_ bool; if _v.P3pool, _ok_ = _buf["p3pool"].(string); !_ok_ { err = errors.New("p3pool error"); return } } { var _ok_ bool; if _v.P4pool, _ok_ = _buf["p4pool"].(string); !_ok_ { err = errors.New("p4pool error"); return } } { var _ok_ bool; if _v.P5pool, _ok_ = _buf["p5pool"].(string); !_ok_ { err = errors.New("p5pool error"); return } } { var _ok_ bool; if _v.N3pool, _ok_ = _buf["n3pool"].(string); !_ok_ { err = errors.New("n3pool error"); return } } { var _ok_ bool; if _v.N4pool, _ok_ = _buf["n4pool"].(string); !_ok_ { err = errors.New("n4pool error"); return } } { var _ok_ bool; if _v.N5pool, _ok_ = _buf["n5pool"].(string); !_ok_ { err = errors.New("n5pool error"); return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["baodi4"].(float64); !_ok_ { err = errors.New("baodi4 error"); return }; _v.Baodi4 = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["baidi5"].(float64); !_ok_ { err = errors.New("baidi5 error"); return }; _v.Baidi5 = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["etime"].(float64); !_ok_ { err = errors.New("etime error"); return }; _v.Etime = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["permission"].(float64); !_ok_ { err = errors.New("permission error"); return }; _v.Permission = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["consumeA"].([]interface{}); !_ok_ { err = errors.New("consumeA error"); return } _v.ConsumeA = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.ConsumeA = append(_v.ConsumeA, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["consumeB"].([]interface{}); !_ok_ { err = errors.New("consumeB error"); return } _v.ConsumeB = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.ConsumeB = append(_v.ConsumeB, _list_v_) } } return } func DeserializeGameDrawPoolData(_buf map[string]interface{}) (*GameDrawPoolData, error) { v := &GameDrawPoolData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }