//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameDispatch_TaskData struct { Id int32 Type int32 Taskname string Icon string Taskcd int32 Tasktime int32 Tasktxt string Taskneed int32 Taskreq []*GameDispatchCond Reqtxt []string Taskreqex []*GameDispatchCond Reqextxt []string Reward []*Gameatn Rewardex []*Gameatn Completecount int32 } const TypeId_GameDispatch_TaskData = -350189032 func (*GameDispatch_TaskData) GetTypeId() int32 { return -350189032 } func (_v *GameDispatch_TaskData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["taskname"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Taskname error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Taskname, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } { var _ok_ bool; if _v.Icon, _ok_ = _buf["icon"].(string); !_ok_ { err = errors.New("icon error"); return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["taskcd"].(float64); !_ok_ { err = errors.New("taskcd error"); return }; _v.Taskcd = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["tasktime"].(float64); !_ok_ { err = errors.New("tasktime error"); return }; _v.Tasktime = int32(_tempNum_) } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["tasktxt"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Tasktxt error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Tasktxt, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["taskneed"].(float64); !_ok_ { err = errors.New("taskneed error"); return }; _v.Taskneed = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["taskreq"].([]interface{}); !_ok_ { err = errors.New("taskreq error"); return } _v.Taskreq = make([]*GameDispatchCond, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *GameDispatchCond { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameDispatchCond(_x_); err != nil { return } } _v.Taskreq = append(_v.Taskreq, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["reqtxt"].([]interface{}); !_ok_ { err = errors.New("reqtxt error"); return } _v.Reqtxt = make([]string, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ string { if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } } _v.Reqtxt = append(_v.Reqtxt, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["taskreqex"].([]interface{}); !_ok_ { err = errors.New("taskreqex error"); return } _v.Taskreqex = make([]*GameDispatchCond, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *GameDispatchCond { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameDispatchCond(_x_); err != nil { return } } _v.Taskreqex = append(_v.Taskreqex, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["reqextxt"].([]interface{}); !_ok_ { err = errors.New("reqextxt error"); return } _v.Reqextxt = make([]string, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ string { if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } } _v.Reqextxt = append(_v.Reqextxt, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["reward"].([]interface{}); !_ok_ { err = errors.New("reward error"); return } _v.Reward = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.Reward = append(_v.Reward, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["rewardex"].([]interface{}); !_ok_ { err = errors.New("rewardex error"); return } _v.Rewardex = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.Rewardex = append(_v.Rewardex, _list_v_) } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["completecount"].(float64); !_ok_ { err = errors.New("completecount error"); return }; _v.Completecount = int32(_tempNum_) } return } func DeserializeGameDispatch_TaskData(_buf map[string]interface{}) (*GameDispatch_TaskData, error) { v := &GameDispatch_TaskData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }