//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameCombatLevelData struct { Id int32 Scene string Levelname string Maintask []int32 Subtask []int32 Award []*Gameatn Profectaward []*Gameatn Debrisitemid int32 Scenemusic string Atmosphere string } const TypeId_GameCombatLevelData = 1556955838 func (*GameCombatLevelData) GetTypeId() int32 { return 1556955838 } func (_v *GameCombatLevelData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } { var _ok_ bool; if _v.Scene, _ok_ = _buf["scene"].(string); !_ok_ { err = errors.New("scene error"); return } } { var _ok_ bool; if _v.Levelname, _ok_ = _buf["levelname"].(string); !_ok_ { err = errors.New("levelname error"); return } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["maintask"].([]interface{}); !_ok_ { err = errors.New("maintask error"); return } _v.Maintask = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.Maintask = append(_v.Maintask, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["subtask"].([]interface{}); !_ok_ { err = errors.New("subtask error"); return } _v.Subtask = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.Subtask = append(_v.Subtask, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["award"].([]interface{}); !_ok_ { err = errors.New("award error"); return } _v.Award = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.Award = append(_v.Award, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["profectaward"].([]interface{}); !_ok_ { err = errors.New("profectaward error"); return } _v.Profectaward = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.Profectaward = append(_v.Profectaward, _list_v_) } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["debrisitemid"].(float64); !_ok_ { err = errors.New("debrisitemid error"); return }; _v.Debrisitemid = int32(_tempNum_) } { var _ok_ bool; if _v.Scenemusic, _ok_ = _buf["scenemusic"].(string); !_ok_ { err = errors.New("scenemusic error"); return } } { var _ok_ bool; if _v.Atmosphere, _ok_ = _buf["atmosphere"].(string); !_ok_ { err = errors.New("atmosphere error"); return } } return } func DeserializeGameCombatLevelData(_buf map[string]interface{}) (*GameCombatLevelData, error) { v := &GameCombatLevelData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }