//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameCaravanBattleData struct { Id int32 FormatList []int32 BattleReadyID int32 EventList []int32 Playexp *Gameatn } const TypeId_GameCaravanBattleData = 520687388 func (*GameCaravanBattleData) GetTypeId() int32 { return 520687388 } func (_v *GameCaravanBattleData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["FormatList"].([]interface{}); !_ok_ { err = errors.New("FormatList error"); return } _v.FormatList = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.FormatList = append(_v.FormatList, _list_v_) } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["BattleReadyID"].(float64); !_ok_ { err = errors.New("BattleReadyID error"); return }; _v.BattleReadyID = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["EventList"].([]interface{}); !_ok_ { err = errors.New("EventList error"); return } _v.EventList = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.EventList = append(_v.EventList, _list_v_) } } { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["playexp"].(map[string]interface{}); !_ok_ { err = errors.New("playexp error"); return }; if _v.Playexp, err = DeserializeGameatn(_x_); err != nil { return } } return } func DeserializeGameCaravanBattleData(_buf map[string]interface{}) (*GameCaravanBattleData, error) { v := &GameCaravanBattleData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }