//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameBattletasktestingData struct { Id int32 BattletaskTestingId []int32 } const TypeId_GameBattletasktestingData = 1191062145 func (*GameBattletasktestingData) GetTypeId() int32 { return 1191062145 } func (_v *GameBattletasktestingData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["battletask_testing_id"].([]interface{}); !_ok_ { err = errors.New("battletask_testing_id error"); return } _v.BattletaskTestingId = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.BattletaskTestingId = append(_v.BattletaskTestingId, _list_v_) } } return } func DeserializeGameBattletasktestingData(_buf map[string]interface{}) (*GameBattletasktestingData, error) { v := &GameBattletasktestingData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }