package dragon import ( "go_dreamfactory/modules" "go_dreamfactory/sys/configure" cfg "go_dreamfactory/sys/configure/structs" "go_dreamfactory/lego/core" "go_dreamfactory/lego/sys/log" ) const moduleName = "dragon" const ( dragon_trainlv = "game_trainlv.json" ) // /配置管理组件 type configureComp struct { modules.MCompConfigure module *Dragon } // 组件初始化接口 func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) { err = this.MCompConfigure.Init(service, module, comp, options) this.module = module.(*Dragon) err = this.LoadMultiConfigure(map[string]interface{}{ dragon_trainlv: cfg.NewGameTrainlv, }) return } //加载多个配置文件 func (this *configureComp) LoadMultiConfigure(confs map[string]interface{}) (err error) { for k, v := range confs { err = configure.RegisterConfigure(k, v, nil) if err != nil { log.Errorf("配置文件:%s解析失败!", k) break } } return } //读取配置数据 func (this *configureComp) GetConfigure(name string) (v interface{}, err error) { return configure.GetConfigure(name) } func (this *configureComp) GetTrainlvConfById(id int32) (conf *cfg.GameTrainlvData, err error) { var ( v interface{} ) if v, err = this.GetConfigure(dragon_trainlv); err == nil { if configure, ok := v.(*cfg.GameTrainlv); ok { conf = configure.Get(id) } } return }